Tuesday, October 8, 2013

[U297.Ebook] PDF Download The Art of Halo: Creating A Virtual World, by Eric S. Trautmann

PDF Download The Art of Halo: Creating A Virtual World, by Eric S. Trautmann

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The Art of Halo: Creating A Virtual World, by Eric S. Trautmann

The Art of Halo: Creating A Virtual World, by Eric S. Trautmann



The Art of Halo: Creating A Virtual World, by Eric S. Trautmann

PDF Download The Art of Halo: Creating A Virtual World, by Eric S. Trautmann

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The Art of Halo: Creating A Virtual World, by Eric S. Trautmann

When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.

• Meet the brains behind Bungie, the birthplace of Halo
• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004
• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team
• Learn the secrets of designing gear from the artists themselves
• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script
• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more

It’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

  • Sales Rank: #1180836 in Books
  • Published on: 2004-11-09
  • Released on: 2004-11-09
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.85" h x .40" w x 8.45" l, 1.45 pounds
  • Binding: Paperback
  • 176 pages
Features
  • Meet the brains behind Bungie, the birthplace of Halo
  • Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2-one of the most eagerly-awaited games of 2004
  • Discover the art of game design from the inside out, in interviews with-and illustrations by-the Halo creative team
  • Learn the secrets of designing gear from the artists themselves
  • Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script

Most helpful customer reviews

1 of 1 people found the following review helpful.
Dated, but still a fun read
By Trenton Bennett
"The Art of Halo: Creating a Virtual World" was written at the time between Halo 1 and 2, and as such it balances its time between giving you insight into the design of Halo and doing its best to highlight the differences that were coming in Halo 2. The images are the best quality for the way both games looked at the time, but more importantly the book does a nice job of breaking down the categories of design, dedicating separate sections to Bungie's history, the story, and then each individual element of the games: weapons, aliens, vehicles, etc.

If you're interested in a nice pictorial history of the early days of Halo, "The Art of Halo: Creating a Virtual World" is a fun read. There are newer more thorough books now, but I still enjoyed this one immensely.

0 of 0 people found the following review helpful.
Pretty cool but outdated
By iloveunderworld
The Art of Halo is something that every major fan of the halo universe and Halo's art should have. The book itself is of good quality; you won't find weak binding or cheap manufacturing problems here. The book covers pretty much all of the basic topics you might expect, from character studies to weapon designs and environment studies. All in all i was hoping to be surprised a little more, this book covered all the typical topics that might be expected but didn't have anything too special. However, the art was great and it covered the many stages of development that the various species, machines and characters went through.
On a side note, i was somewhat misled by the title to assume that this book would cover the more modern games in the halo franchise, only to find that it was made apparently before the second game even came out, which was the biggest disappointment for me, but i guess that's my fault for not doing a little more research on it. I later found that "Art of Halo 3" was much more of what i was looking for, but apparently it is now a rare collectible and currently around $500. Sure hope they reprint a second edition sometime for cheaper. . .

3 of 3 people found the following review helpful.
The Art of HALO - A Great Insight to the World of HALO
By Amazon Lover
The Art of HALO: Creating a Virtual World is a book that must be a part of your Halo collection. Much like the Halo Encyclopedia, The Art of Halo demonstrates all the character designs of different versions to the final product. This goes for all the different locations in the Halo Universe. Ranging from:

Environments.
Vehicle Design.
Character Uniform Study.
To the Weapons and Gear.

The artwork and amount of detail that Bungie has put into the Halo franchise is outstanding. The created worlds and level of design is beautiful.

Although i did expect a little more out of the book, but it is still a great book for your collection.
So go out there and buy it for your collection
Happy Shopping!

See all 31 customer reviews...

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